News
*CC2007 - EXTENDED DEADLINE
*
********************************************************
CREATIVITY & COGNITION 2007
Seeding Creativity: Tools, Media, and Environments
June 13-15, 2007 Washington DC, USA
http://www.cs.umd.edu/hcil/CC2007/
Sponsored by ACM SIGCHI
Industry Sponsors include IBM, Microsoft, SAP and Google
********************************************************
IMPORTANT DATES
*** Submission deadline: December 22, 2006 (Full papers and
Demonstration Proposals) *** (EXTENDED!)
Author notification: February 19, 2007
Final formatted papers due: March 19, 2007
We cordially invite submissions to the 6th Creativity and Cognition
Conference (CC2007), sponsored by the Association for Computing
Machinery's (ACM) Special Interest Group on Computer Human Interaction
(SIGCHI). Submissions are invited for:
- Full papers (up to 10 pages)
- Proposals for demonstrations (up to 4 pages)
- Workshop proposals (up to 4 pages)
- Applications to the Graduate Student Symposium (up to 4 pages)
- Proposals for tutorials (up to 10 pages)
We focus on creativity support tools for individual, group, and social
creativity, bridging among technology, science and arts to find common
themes for user interface and new media design, and producing rigorous
research with innovative designs and carefully conceived evaluations.
We welcome contributions from researchers, developers, practitioners,
and policy-makers in many fields, including: computer and information
scientists; diverse scientists, engineers, and architects; product,
graphic, and interaction designers; writers, musicians, and new media
artists; creative practitioners, corporate leaders, and educators;
social scientists, ethnographers, and anthropologists.
The conference will feature two elegant evening receptions at the
National Academy of Sciences and Corcoran Gallery of Art to celebrate
the dialogue among technology, science, and arts.
CONFERENCE THEMES
The general focus of the conference is about cultivating and sustaining
creativity: understanding how to design and evaluate computational
support tools, digital media, and sociotechnical environments that not
only empower our creative process and abilities, but also encourage and
nurture creative mindsets and lifestyles. Topics appropriate for
submissions include, but are not limited to:
- Principles for interface, interaction & software design
- Empirical evaluations by quantitative and qualitative methods
- In-depth case studies and ethnographic analyzes
- Reflective accounts of individual and collaborative practice
- Educational and training methods to encourage creativity with
novel interfaces
- Social mechanisms in support of creative communities
and collaboratories
- Emerging technologies, media, and approaches in the arts and
creative practices
- Transdisciplinary methods and collaboration models
CREATIVITY & COGNITION 2007
June 13-15, 2007 Washington DC, USA
http://www.cs.umd.edu/hcil/CC2007/
------------------------------------------------------------------------
_______________________________________________
Cc2007-program mailing list
Cc2007-program@mcfeely.cs.umd.edu
http://mailman.cs.umd.edu/mailman/listinfo/cc2007-program
top
Progetto NABA Master in Scenografia Digitale, Digital environment Design, e Teatro Litta per Giornata del Contemporaneo, AMACI*, *Associazione dei Musei d’Arte Contemporanea Italiani*. *Con il sostegno
di* *Ministero per i Beni e le Attività Culturali*, *Dipartimento per i Beni Cul*t*urali e Paesaggistici - DARC- Direzione Generale per l'Architettura e l'Arte Contemporanea.
L'INNOVAZIONE DELLA RAPPRESENTAZIONE: SOLARIS, DAL TEATRO-PENSIERO AL DISPLAY ARTISTICO.
Sempre più dipendente dalle tecnologie, la società contemporanea modifica i modi e i generi della percezione.Tale processo determina nuove dinamiche della conoscenza, della rappresentazione e dell'esposizione. Il teatro è uno spazio liminale, una macchina percettivo-cognitiva che assume il ruolo di spazio simbolico dove incontrare l'arte.
Parole chiave: innovazione – ibridazione- ricerca- teatro - sviluppo - performance - display – esposizione – dramma - storia - processo – digitale -realtà- sincretismo - identità – scenografia – percezione -
Simposio promosso da Master in Scenografia Digitale, Digital Environment Design, NABA aperto al pubblico , Sala del teatro, Corso Magenta n. 24 Teatro Litta, il 14 ottobre 2006, dalle 9 alle 18.
|
Ospiti relatori |
10.00-10.15 |
Francesco Monico |
10.15-10.30 |
Paolo Atzori |
10.30-10.45 |
Marco Brizzi |
10.45-11.00 |
Simona Caraceni |
11.00-11.15 |
Paolo Ranieri |
11.15-11.30 |
Coffe Break |
11.30-11.45 |
Wolfgang Fiel |
11.45-12.00 |
Paolo Rigamonti |
12.00-12.15 |
Franco Marineo |
12.15-12.30 |
Mario Canali |
12.30-12.45 |
Raffaele de Tintis |
|
Lunchbreak |
14.30-14.45 |
Isabella Bordoni |
14.45-15.00 |
Anna Monteverdi |
15.00-15.15 |
Ale Guzzetti |
15.15-15.30 |
Walter Aprile |
15.30-16.00 |
Coffe Break |
16.00-16.15. |
Gianni Romano |
16.15-16.30 |
Derrick de Kerckhove |
16.30-16.45 |
Francesco Monico |
16.45-17.00 |
Roberto Castello |
17.00-17.15 |
Antonio Syxty |
17.15-17.30 |
Paolo Atzori (chiusura) |
top

Nearly three and a half centuries of scientific study and achievement is now available online in the Royal Society Journals Digital Archive following its official launch this week. This is the longest-running and arguably most influential journal archive in Science, including all the back articles of both Philosophical Transactions and Proceedings. top
Art & Artificial Life International Competition VIDA 9.0

Submission entry dates: September 15th-October 16th, 2006. Deadline:
October 16th, 2006.
http://www.telefonica.es/vida
VIDA 9.0 is the eighth edition of an international competition created
to reward excellence in artistic creativity in the fields of
Artificial Life and related disciplines.
We are looking for artistic projects that address the interaction
between “synthetic” and “organic” life, as well as innovative projects
that further develop the field of Artificial Life.
In previous years prizes have been awarded to projects that included
autonomous robots, avatars, recursive chaotic algorithms, knowbots,
cellular automata, computer viruses, virtual ecologies that evolve
with user participation, and works that highlight the social side of Artificial Life.
Applicants should refer to awards previously granted at VIDA’s web
page
(http://www.telefonica.es/vida) to determine suitability of their project.
Some of the issues explored may include, but are not limited to:
- How autonomous agents shape and interpret our data-saturated environment.
- How artifacts (robotics, artificial intelligence, wetware, etc)
challenge pre-existing notions of what is “human”, “natural” and “alive”.
- How empathy is created between artificial entities and ourselves.
- The anthropomorphization of the datasphere and its inhabitants.
- How interactive systems may be designed to spark interest in
emerging phenomena involving Artificial Life.
Awards
There is a total of €20,000 in prizes for the three projects selected
by the
jury:
First prize: €10,000 (*)
Second prize: €7,000 (*)
Third prize: €3,000 (*)
Awarded projects may be exhibited in projects organized by the
Fundación Telefónica, related to new media art.
Submitted projects must be realized after September 2004. Each project
must be submitted as a 5-10-minute video with voice-over narration in
either English or Spanish describing the artistic concept and the
technological realization of the project presented. The jury's
decision will be based almost entirely on the video.
Participants must provide a VHS tape (PAL, NTSC or SECAM format) or
DVD (preferably region-free) for the jury. If the work is awarded a
prize or an honorary mention, you will be asked to provide a video of
professional-quality format (Dvcam, Betacam, U-Matic, MiniDV) for
inclusion in The Best of VIDA 9.0 DVD.
The competition is open to participants from all over the world;
however, each participant may present only one project.
To register, read the competition rules, complete and sign the
application form and submit it together with the tape to Fundación
Telefónica in Madrid before October 16th, 2006. Application material
can also be delivered to Fundación Telefónica headquarters in Mexico
City, Sao Paulo, Buenos Aires, Santiago de Chile and Lima. (Addresses included below).
For the video and the VIDA 9.0 web site, we also require the following
in either English or Spanish (printed and a copy on CD):
- A short biography (150-200 words) of the author(s).
- A description of the concept inspiring the project.
- Technical information about the project.
- One to three images (slides, photos or high-quality scans on CD or
the Internet).
- A transcription of the video narration.
The application form contains the information required on the material
that must be supplied to register for the competition.
Iberoamerican Production Prizes
VIDA 9.0 will help produce from 1 to 3 projects exploring Artificial
Life and related disciplines of artists residing in Iberoamerica
(Spain, Portugal and Latin America). With prize money totaling €20,000
(*), this category includes prizes meeting the following criteria:
relevant concept, proven quality in previous works and evidence of the
artist's ability to produce the piece.
The prize is an incentive for production, not a subsidy to cover the
total expenses of a project. Consequently, value is placed on the
participant's capacity to secure the technical, financial and logistic
infrastructure needed to produce the piece.
Each project must be described in a document containing no more than
2,000 words. The text must include details of the concepts and
techniques to be used to develop the piece. Diagrams, sketches and any
other material that supports the proposal and help the jury understand
how the piece works should be included.
The competition is open to participants from anywhere in Latin
America, Spain or Portugal. Proposals may be sent in Spanish, Portuguese or English.
However, each participant may present only one project.
The winners are required to submit a video (DVD or VHS) with a
voice-over narration a year after being selected. The video should
explain the results of the production, the artistic concept and the technological realization.
To register, read the competition rules, complete and sign the
application form and send it to Fundación Telefónica before 16 October
2006. The application form contains the information required to
register for the competition.
Jury
The works submitted will be examined by an international jury that
will meet in Madrid early November. The names of the prize-winners and
the special mentions will be announced Monday November 6th during a
round table attended by all the members of the jury. The jury's decision will be final.
Members of the jury:
Sally Jane Norman, France/New Zealand (Chairperson) Jonah
Brucker-Cohen, USA Mónica Bello Bugallo, Spain Daniel Canogar, Spain
José-Carlos Mariátegui, Peru Nell Tenhaaf, Canada;
Video
If your work is awarded a prize or a special mention, you will be
asked to provide a tape in professional-quality format for inclusion
in a DVD titled The Best of VIDA 9.0, which will be broadcast on
specialized programs, shown at festivals and distributed to libraries and university around the world.
The purpose of the production of a top-quality video production is to
compile the winning artistic projects together in one volume in order
to publicize, and stimulate future creative explorations of artificial life.
The video will be published after the jury has selected the best works.
Authors will receive a free copy.
The video will be a non-profit venture and will not be for sale. The
authors whose works appear on the video will be clearly identified in the credits.
See the section titled RIGHTS for further information.
Submission entry dates: September 15th-October 16th, 2006. Deadline:
October 16th, 2006.
November 2nd-5th, 2006: deliberation of the jury in Madrid.
November 6th, 2006: Announcement of winners.
For further information about the competition, please write to:
Angeles Perez-Muela: angeles.perezmuela@telefonica.es.
Doubts regarding suitability of project or proposal should be addressed to:
(in English) Sally Jane Norman: s.j.norman@newcastle.ac.uk.
(in Spanish) Daniel Canogar: daniel@danielcanogar.com.
DISONANCIAS 2006
*Call for Artists to realize joint research projects in Research labs
and R&D units*
This is a call for artists to collaborate on joint research projects with Research Labs and R&D units in Spain (Basque Country)
*Download the application: http://www.disonancias.com
DEADLINE FOR APPLICATIONS: JULY 5
Collaboration period:
from September 2006 to February 2007*
------------------------------------------------------------------------
The call for artists to participate in DISONANCIAS 2006 is now open.
DISONANCIAS (Art and innovation) is the second round of this art and
industry collaboration project located in the Basque Country, Spain. The
project seeks to promote the diversification in relation to the process
of innovation inside research labs and R & D units here, based on the
potentials of experience and exchange generated by the relationship with
artists.
Ten artists will be chosen to collaborate with research teams in
companies and labs, in order to encourage "deviations and dissonances" from the regular logical thought and action processes, in the hope of
leading to a news definition of prototypes for different products or
different approaches toward production.
The deadline for applications is *5 July 2006*. We encourage artists to
apply who normally work on collective and relational projects and/or on
projects related to science and technology.
The Jury consists of Roger Malina, astrophysicist at the Laboratory of
Spatial Astronomy of the CNRS at Marseille (France), and executive
editor of Leonardo publications on Arts and Sciences, Jill Scott,
Director of "The Artistsinlabs" project and professor and vice director
of Z-node PHD Program in Art and Science at the Institute of Cultural
Studies in Art, Media and design at the Academy of Art and Design in
Zurich (Switzerland) and Santi Eraso, Director of Arteleku (Public Art
Centre) in Donostia - San Sebastian (Spain).
10 companies and research labs participating in the project have defined
the field / concept / material / technology and / or processes they wish
the applying artists to investigate:
1. Researching concepts. Creative concepts proposals which relate to the
strategic interests of companies / research centers, which may
experience unexpected developments:
• Safety: multi-sensorial and secure evacuation of buildings at DAISALUX
- http://www.daisalux.com
• Safety (2): researching safe working environments which are able to
integrate disabled persons at LEIA - http://www.leia.es
• Multimedia: researching ways of integration between the different
media (press, web, TV, radio) of the CORREO GROUP - http://www.elcorreodigital.com
2. Thinking up new products. This call corresponds to the need to
diversify product portfolios and it involves devising new products
(mainly for the street and home furniture):
• using materials produced by the FORMICA laminate company - http://www.formica.es
• using recycled plastic materials GAIKER Technology Centre - http://www.gaiker.es
• from the ALFA LAN GROUP's own technologies, normally used in making
large public sculptures - http://www.alfaarte.com
3. Reinventing formats. This involves seeking out innovative formats
which depart from conventional designs. Three formats are related to
image, and one to food products: • the audiovisual documentary format at EITB - http://www.eitb.com
• multimedia content for Augmented Reality applications at VICOMTECH - http://www.vicomtech.es
• audiovisual and interactive contents to be sent to personal mobile
devices at EUVE - http://www.euve.org
• packaging and merchandising of food products at KAIKU - http://www.kaiku.es
The above collaborations should result in the construction of a
prototype or drawings of ideas, or development of new approaches or
processes.
The 10 artists (or group of artists) selected will receive a fee of
5.000 euros each, and a minimum of 1.300 euros for travel, food and
accommodation. In addition, each artist is entitled to a maximum of
5.000 euros (depending on the project) for expenses driving from the
development of the research. The collaborations last 6 months each,
alternating virtual and presential relations according to the project’s
needs.
Full information on the companies and research centers participating and
the rules for participation are available athttp://www.disonancias.com
Promoter: XABIDE Group (http://www.grupoxabide.es). Main sponsor: SPRI / Basque Government.
Associated bodies: Alava Development Agency / Bai Bizkaia Innovation
Agency / Regional Government of Gipuzkoa (Department for Innovation and
Knowledge Society). Collaborators: Arteleku / Spanish Ministry for Culture.
top

Dates: 21 - 23 July 2006
Location: Portland Square, University of Plymouth
Consciousness Reframed: art & consciousness in the post-biological era (21-23 July 2006) is an international research conference that was first convened in 1997, and is now in its 8th incarnation. It is a forum for transdisciplinary inquiry into art, technology and consciousness, drawing upon the expertise and insights of artists, architects, performers, musicians, writers, scientists, and scholars, usually from at least 20 countries. Recent past conferences were convened in Beijing and Perth Western Australia. Last year the conference, with sixty-six presentations, was organized under the rubric of Altered States, a theme that will be continued this year. Papers are also invited which will explore the theme of Immateriality. As last year, the conference will be held on the main campus of the University of Plymouth, England. The conference will include researchers associated with the Planetary Collegium, which has its CAiiA- hub at Plymouth, and nodes in Peking University, Beijing, the Nuova Accademia di Belle Arte, Milan, and the Hochschule für Gestaltung und Kunst, Zurich. The Collegium benefits from the advice of the distinguished members of its New Knowledge Advisory Board
URL: http://www.planetary-collegium.net/conferences/detail/200607
top
Artists-In-Labs Processes of Inquiry
Edited by Jill Scott

http://www.springer.at/main/book.jsp?bookID=3-211-27957-1
This book verifies the need for the arts and the sciences to work together in order to develop more creative and conceptual approaches to innovation and presentation. By blending ethnographical case studies, scientific viewpoints and critical essays, the focus of this research inquiry is the lab context. For scientists, the lab context is one of the most important educational experiences. For contemporary artists, laboratories are inspiring spaces to investigate, share know-how transfer and search for new collaboration potentials. The nine labs represented in this book are from the natural, computing and engineering sciences. An enclosed comprehensive DVD documents the results, the problems and serves as a guideline for the future of true Art/Sci experiments.
top
Il dramma televisivo.
L'autore e l'estetica del mezzo
by Francesco Monico

top

Research Public Meeting
Announcement and Call for abstracts
Researching the Future: art and design in transmodal transition 2006 Milano, NABA february 8-9, 2006
Topics-Themes:
Media Art, Phenomenology, Cognitive architectures and consciousness, Transmodalities, Psycotechnologies, Virtual Reality, Enhanced Reality, Freud and Dream Science, Radical Thought
Program Plenary Speakers:
14.30 Roy Ascott - Planetary Collegium's Presentation ;
14.55 Wolfgang Fiel - The schizophrenia of the space in-between ;
15.20 Paolo Atzori - Mediterranean Maps ;
pause
16.00 Dimitri Kozaris - From foundfootage to compilation movies;
16.25 Simona Caraceni - Virtual Musems: The Language of a New Medium ;
16.50 Paolo Pedercini - Simulazioni radicali per un nuovo pensiero ecologico ;
pause
17.30 Adrian Guzman
17.55 Steve Piccolo - The Museum of Sounds (and all that others stuff);
18.20 Franco Marineo - Invisible visual effect;
pause
19.00 Derrick de Kerckhove - Institutions and Social Software as Cognitive Architectures ;
19.25 Federica Timeto - A tool is a myth is a tool ;
19.50 Tatiana Bazzichelli - Women Digital Communities in Europe.
09/02/2006 - thursday
14.30 Antonio Caronia - The Cyborg's vote: are Digital Elections true Democracy?
14.55 Ale Guzzetti - Tecnica curiosa: prospettive transmodali dell'arte elettronica;
15.20 Giacomo Verde - Hacker Teatro: esperienze di tecno-teatro low tech;
pause
16.00 Pier Luigi Capucci - Communications and the senses in the information society ;
16.25 Andrew Quinn - Toward immersive environments;
16.50 Franco Bolelli - Mondo globale, esseri umani globali;
pause
17.30 Mario Canali - Nuovi paradigmi artistici: istallazioni interattive tra arte, tecnica e scienza;
17.55 Roy Ascott - Being Syncretic: connectedness, coherence and consciousness;
18.20 Domenico Quaranta - Come i videogame stanno trasformando l'arte contemporanea ;
pause
19.00 Amos Bianchi - Intersezioni transmodali tra testo e immagine;
19.25 Donatella della Ratta - West by Arab Media;
19.50 Paolo Rosa - Nuovi paradigmi tra estetica e etica (titolo provvisorio).
Submissions on all topics related to consciousness are welcome. Abstracts submitted by February 5, 2006 will be considered for talks or posters.
For abstract submission, program, registration and location email: milanonodeinfo@gmail.com
NABA, Via Darwin, 20 20143 Milano, Ed 20 AMARANTO di Carlo Mo - Aula SPAZIO ELASTICO
8/02/2006 9/02/2006
From 14.30
more info
top
TELEMATIC EMBRACE
is now available as an ebook
by Roy Ascott
http://www.ebooks.com/ebooks/book_display.asp?IID=222857
Long before e-mail and the Internet permeated society, Roy Ascott, a pioneering British artist and theorist, coined the term "telematic art" to describe the use of online computer networks as an artistic medium. In Telematic Embrace Edward A. Shanken gathers, for the first time, an impressive compilation of more than three decades of Ascott's philosophies on aesthetics, interactivity, and the sense of self and community in the telematic world of cyberspace. This book explores Ascott's ideas on how networked communication has shaped behavior and consciousness within and beyond the realm of what is conventionally defined as art.
Telematics, a powerful marriage of computers and telecommunication, made technologies we now take for granted--such as e-mail and automated teller machines (ATMs)--part of our daily life, and made art a more interactive form of expression. Telematic art challenges traditional relationships between artist, artwork, and audience by allowing nonlocal audiences to influence the emergent qualities of the artwork, which consists of the ebb and flow of electronic information. These essays constitute a unique archaeology of ideas, tracing Ascott's meditations on the formation of consciousness through the intertwined cultural histories of art and technology from the 1960s to the present.
Shanken's introduction situates Ascott's work within a history of ideas in art, technology, and philosophy. Given the increasing role of the Internet and the World Wide Web in the creation of commerce and community at the dawn of this new millennium, scholars, students, laypeople, policymakers, and artists will find this collection informative and thought-provoking.
top
FOR IMMEDIATE RELEASE
December 14, 2005 - Plymouth, England.
Engineering Nature
Art and Consciousness in the Post-Biological Era
Edited by Roy Ascott

This third volume in the Consciousness Reframed series, documenting the very latest artistic and theoretical research in new media and telematics including aspects of artificial life, robotics, technoetics, performance, computer music and intelligent architecture. The contributions to this volume represent the work produced at conferences and in journals which are only now emerging into more accessible literature. With over fifty highly respected practitioners and theorists in art and science contributing, there is a stimulating diversity of approach and a rich background of knowledge.
ISBN 184150128X
Paperback 250 pages 230 x 174 mm
Published January 2006
Price £19.95, $39.95
More details at
http://www.intellectbooks.co.uk/ppbooks.php?isbn=184150128X
top
|